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Showing posts with the label Indie

Aimless - The TRON Update

Over the past couple days I've updated Aimless , my physics puzzle project, with some funky TRON inspired visuals and a couple new levels! Thanks to  +Jack Duckels  for some indirect inspiration. Check out the Unity Webplayer Version here: https://dl.dropboxusercontent.com/u/61650099/Aimless/Aimless.html The game is still in Alpha, so if you find any bugs or have any suggestions feel free to leave a comment. ~Tick

[Pre-Alpha Peek] - Introducing Aimless

Aimless is a mega simple physics puzzler  very loosely inspired by portal. I've been building it on and off for about... 3 days? It's nothing too crazy. I'll be adding new levels and mechanics to it over time but I don't think i'll dedicate focus to it. If you want to get a good idea of what the game is all about you should play this demo build of the game: Aimless Pre-Alpha Demo Web Player: https://dl.dropboxusercontent.com/u/61650099/Aimless/Aimless.html Controls: Aim - Mouse Movement Fire - Left Mouse Reset - Space Until next time! ~Tick

[TAG] The Arbitrary Gamejam #01 - [2nd to 4th August 2013]

The Arbitrary Gamejam 2nd - 4th August 2013 Generated Themes: Invalescence - To Become Strong Depilation - To Remove Hair Chosen Theme: Wrecking - Reducing to a State of Ruin TAG IS OVER! Submit games and check out other submissions here: [Link] Follow  @TickTakashi or check out this blog in 24 Hours to find out who the next host will be! THE NEXT HOST HAS BEEN ANNOUNCED! [ANNOUNCEMENT HERE] What is TAG? The Arbitrary Gamejam is a weekend game jam with  3 themes  designed to promote small and unknown indie developers. At the end of each TAG, the submissions are rated by the host. The person who submitted the best game will be "tagged" and is responsible for hosting the next TAG. The idea is, as the Gamejam grows more popular, passing the Gamejam around will help small unknown indie developers pull traffic to their websites. By using  a random word generator  to generate  2/3  themes, TAG is intenti...

[TPU] - Thursday Progress Update #04

TPU - Thursday Progress Update 04 - 04/ 07 /2013 Looking for the TPU? there isn't one! Again! Again? Seriously? Remember how last time I said I was working on a massive redesign of The Adventures of Clark Doud project? well that's still ongoing. I've also got a super secret special surprise in the works (for anyone who actually bothers to read this blog). O.K. Level with me here, has the Clark Doud project ended? did you get bored of it? Tired of it? Too lazy to keep going? Its o.k. you can admit it. Nope. Project is still going, although there aren't that many people out there who care about it, I care about it. After this heavy period of upgrades and updates it'll make sense why its taking so long! Happy Independence Day people! ~Tick

[Alpha Release] - POLYGODS

ALPHA RELEASE - POLYGODS Just a quick post to say: Polygods alpha has been released for the MSJW. Download link here: http://www.mediafire.com/download/hmpn950jlalad7e/PolygodsAlpha0_1v.rar The game has been released in this alpha form because I won't have much more time to work on it for this week (Before the Midsummer Jam Week Deadline!). So this is going to be the submitted version. Later when I have more time I might decide to get back to it, but since its just a concept/experimental game it probably wont be a priority for me. Back to work on The Clark Doud Project! ~Tick

[TPU] - Thursday Progress Update #02 and The Midsummer Jam Week

TPU - Thursday Progress Update 02 - 20/06/2013 Once again another busy week, if you haven't noticed we've skipped a TPU! All will be explained in due time. I've made a lot of progress regarding The Clark Doud Project (Seriously need to think of a real name for that), and  I've got an entirely new (albeit extremely temporary) project up and running for the Midsummer Jam Week.   If you want to skip to the MSJW stuff just go right ahead and scroll until you see pretty pictures. Anyways, here goes...

[TPU] - Thursday Progress Update #01

TPU - Thursday Progress Update 01 - 06/06/2013 Quite a few things have changed in the past week, with loads of performance tweaking and AI improvements the game is moving at a brisk pace. I'll be making a progress update with a checklist every Thursday to keep anyone who's interested in my projects up to date and give myself some targets to shoot for.