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Showing posts from June, 2013

[TPU] - Thursday Progress Update #03

TPU - Thursday Progress Update 03 - 27/06/2013 Looking for the TPU? there isn't one! This week i'm hard at work at a massive redesign of some core systems in The Adventures of Clark Doud Project. In short: It's transitioning from being a fan-game to being an original game in its own right that still pays tribute to the Dark Cloud series.  Now I must be honest, some Dark Cloud fans won't like it, but that's OK, the game should still appeal to players who enjoyed the Weapon system more than anything else. I should be making a big post regarding the changes this week. See you then! ~Tick

[Alpha Release] - POLYGODS

ALPHA RELEASE - POLYGODS Just a quick post to say: Polygods alpha has been released for the MSJW. Download link here: The game has been released in this alpha form because I won't have much more time to work on it for this week (Before the Midsummer Jam Week Deadline!). So this is going to be the submitted version. Later when I have more time I might decide to get back to it, but since its just a concept/experimental game it probably wont be a priority for me. Back to work on The Clark Doud Project! ~Tick

[TPU] - Thursday Progress Update #02 and The Midsummer Jam Week

TPU - Thursday Progress Update 02 - 20/06/2013 Once again another busy week, if you haven't noticed we've skipped a TPU! All will be explained in due time. I've made a lot of progress regarding The Clark Doud Project (Seriously need to think of a real name for that), and  I've got an entirely new (albeit extremely temporary) project up and running for the Midsummer Jam Week.   If you want to skip to the MSJW stuff just go right ahead and scroll until you see pretty pictures. Anyways, here goes...

Everything Wrong With The Oculus Rift Right Now

Let me preface this by saying: I am fully aware that the Rift is not a finished product, most (if not all) of the issues outlined here will be irrelevant when the consumer version is released. This post is simply to give those impatient consumers or eager developers who want the Rift NOW a "heads up" on the kind of things that people aren't talking about when it comes to the Rift.  --- So, if you haven't noticed there wasn't a TPU yesterday, and the reason for that is this:

The Aftermath of the Sony Press Conference and Site Updates

I'll preface this by saying: this post is a little different, it's not a game demo or progress update:  ITS A MAJOR WALL OF TEXT   I posted a shorter version of this on  Reddit  shortly after the PS4 reveal, someone in the thread suggested I repost it now that we've all had a little time to calm down, and I decided that this is the kind of thing I want to share here, on the blog. Obviously this entire post is formatted like a reddit selfpost, so forgive me if anything sounds a little bit out of context. Also, there some info on the update to the site too! After the Great wall of text  I've  written a little insight into why the site changed so skip ahead if  that's  what you're interested in. There's also a TL;DR in true reddit style so if you're intimidated by the great wall of words then skip ahead for that too.

[TPU] - Thursday Progress Update #01

TPU - Thursday Progress Update 01 - 06/06/2013 Quite a few things have changed in the past week, with loads of performance tweaking and AI improvements the game is moving at a brisk pace. I'll be making a progress update with a checklist every Thursday to keep anyone who's interested in my projects up to date and give myself some targets to shoot for.