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No more TPU!

Welp, the update isn't ready. Sad times. But i refuse to post it before i feel like its ready to reveal. Subsequently I've decided that the TPU is not representative of what I want to do on this website. This site is about me throwing up my creations, having a scheduled update just feels forced. Maybe if I end up building something that attracts a lot of attention I will establish a routine for posting. But until then, i'm going with the flow. Posting soon[tm] ~Tick

[TPU] - Thursday Progress Update #05

TPU - Thursday Progress Update 05 - 11/ 07 /2013 Looking for the TPU? there isn't one! Again! ... Yup. Still working on the shift. To be honest its a good thing this blog doesn't get much attention or this might actually look bad! But since I haven't put anything substantial up on here for a while i'll just announce that the Project is now Linux compatible. Awesome right? not particularly difficult to pull off with Unity but still a little stressful. The next TPU will probably be the big reveal, I just want to make sure everything is 100% ready before I drop the bomb. ~Tick

[TPU] - Thursday Progress Update #04

TPU - Thursday Progress Update 04 - 04/ 07 /2013 Looking for the TPU? there isn't one! Again! Again? Seriously? Remember how last time I said I was working on a massive redesign of The Adventures of Clark Doud project? well that's still ongoing. I've also got a super secret special surprise in the works (for anyone who actually bothers to read this blog). O.K. Level with me here, has the Clark Doud project ended? did you get bored of it? Tired of it? Too lazy to keep going? Its o.k. you can admit it. Nope. Project is still going, although there aren't that many people out there who care about it, I care about it. After this heavy period of upgrades and updates it'll make sense why its taking so long! Happy Independence Day people! ~Tick

[TPU] - Thursday Progress Update #03

TPU - Thursday Progress Update 03 - 27/06/2013 Looking for the TPU? there isn't one! This week i'm hard at work at a massive redesign of some core systems in The Adventures of Clark Doud Project. In short: It's transitioning from being a fan-game to being an original game in its own right that still pays tribute to the Dark Cloud series.  Now I must be honest, some Dark Cloud fans won't like it, but that's OK, the game should still appeal to players who enjoyed the Weapon system more than anything else. I should be making a big post regarding the changes this week. See you then! ~Tick

[Alpha Release] - POLYGODS

ALPHA RELEASE - POLYGODS Just a quick post to say: Polygods alpha has been released for the MSJW. Download link here: http://www.mediafire.com/download/hmpn950jlalad7e/PolygodsAlpha0_1v.rar The game has been released in this alpha form because I won't have much more time to work on it for this week (Before the Midsummer Jam Week Deadline!). So this is going to be the submitted version. Later when I have more time I might decide to get back to it, but since its just a concept/experimental game it probably wont be a priority for me. Back to work on The Clark Doud Project! ~Tick

[TPU] - Thursday Progress Update #02 and The Midsummer Jam Week

TPU - Thursday Progress Update 02 - 20/06/2013 Once again another busy week, if you haven't noticed we've skipped a TPU! All will be explained in due time. I've made a lot of progress regarding The Clark Doud Project (Seriously need to think of a real name for that), and  I've got an entirely new (albeit extremely temporary) project up and running for the Midsummer Jam Week.   If you want to skip to the MSJW stuff just go right ahead and scroll until you see pretty pictures. Anyways, here goes...

Everything Wrong With The Oculus Rift Right Now

Let me preface this by saying: I am fully aware that the Rift is not a finished product, most (if not all) of the issues outlined here will be irrelevant when the consumer version is released. This post is simply to give those impatient consumers or eager developers who want the Rift NOW a "heads up" on the kind of things that people aren't talking about when it comes to the Rift.  --- So, if you haven't noticed there wasn't a TPU yesterday, and the reason for that is this: