TL;DR: You don't need to duplicate a bunch of code to do the same things to a Image and a SpriteRenderer , or RectTransform and Transform , etc. You can use a simple pattern called the Adapter Pattern. If you've never used it before, this post explains how. The Problem: Image vs SpriteRenderer Lets say you want to make a sprite fade out , maybe its a dead monster or a collectible, but in either case you want it to gracefully depart from the screen rather than blink out of existence. Kinda like this eyeball monster from Beastly : So that's pretty easy right, one way of doing it is with a MonoBehaviour that modifies the sprites alpha value via SpriteRenderer.color . Your class might look something like this: public class AlphaFaderSprite : MonoBehaviour { public SpriteRenderer spr; public float fade_percentage; void Update() { spr.color = new Color(spr.color.r, spr.color.g, spr.color.b, fade_percentage); } } Now, anyone who's used Unit...
39E09B1090
ReplyDeleteTakipçi Satın Al
Footer Link Satın Al
Online Oyunlar
Kazandırio Kodları
Hay Day Elmas Kodu
E924BB1E
ReplyDeleteKarabük Esçort
Artvin Esçort
Rize Esçort
Bayburt Esçort
Muş Esçort
Kırklareli Esçort
Erzurum Esçort
Amasya Esçort
Batman Esçort